叁叁肆2018-12-18 13:24此文已由作者赵计刚授权网易云社区发布。
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ThreadPoolExecutor使用方式、工作机理以及参数的详细介绍,请参照《第十二章 ThreadPoolExecutor使用与工作机理 》
1、源代码主要掌握两个部分
2、构造器
2.1、一些属性:
/**
* runState provides the main lifecyle control, taking on values:
*
* RUNNING -> SHUTDOWN
* On invocation of shutdown(), perhaps implicitly in finalize()
* (RUNNING or SHUTDOWN) -> STOP
* On invocation of shutdownNow()
* SHUTDOWN -> TERMINATED
* When both queue and pool are empty
* STOP -> TERMINATED
* When pool is empty
*/
volatile int runState;
static final int RUNNING = 0;//接收新的任务,会处理队列中的任务
static final int SHUTDOWN = 1;//不接收新的任务,但是会处理队列中的任务
static final int STOP = 2;//不接收新的任务,也不会处理队列中的任务,而且还会中断正在执行的任务
static final int TERMINATED = 3;//STOP+中止所有线程
private final BlockingQueue<Runnable> workQueue;//队列
/**
* 对poolSize, corePoolSize, maximumPoolSize, runState, and workers set上锁
*/
private final ReentrantLock mainLock = new ReentrantLock();
/**
* 支持awaitTermination的等待条件
*/
private final Condition termination = mainLock.newCondition();
/**
* pool中的所有工作线程集合;仅仅在持有mainLock的时候才允许被访问
*/
private final HashSet<Worker> workers = new HashSet<Worker>();
private volatile long keepAliveTime;
/**
* false(默认):当核心线程处于闲置状态时,也会存活
* true:核心线程使用keepAliveTime来决定自己的存活状态
*/
private volatile boolean allowCoreThreadTimeOut;
/**
* Core pool size,仅仅在持有mainLock的时候才允许被更新,
* 因为是volatile允许并发读(即使是在更新的过程中)
*/
private volatile int corePoolSize;
/**
* Maximum pool size, 其他同上
*/
private volatile int maximumPoolSize;
/**
* Current pool size, 其他同上
*/
private volatile int poolSize;
/**
* 回绝处理器
*/
private volatile RejectedExecutionHandler handler;
/**
* 所有的线程都通过这个线程工厂的addThread方法来创建。
*/
private volatile ThreadFactory threadFactory;
/**
* Tracks largest attained pool size.
*/
private int largestPoolSize;
/**
* 已经完成的任务数.仅仅在工作线程被终结的时候这个数字才会被更新
*/
private long completedTaskCount;
/**
* 默认的回绝处理器(回绝任务并抛出异常)
*/
private static final RejectedExecutionHandler defaultHandler =
new AbortPolicy();
说明:因为属性不多,这里列出了全部属性。
2.2、构造器:
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
threadFactory, defaultHandler);
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
RejectedExecutionHandler handler) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), handler);
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
/*
* 检查参数
*/
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
/*
* 初始化值
*/
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);//转成纳秒
this.threadFactory = threadFactory;
this.handler = handler;
}
说明:4个构造器(1个5参+2个6参+1个7参)
注意:默认情况下,构造器只会初始化参数,不会提前构建好线程
建议:构造器参数众多,建议使用构建器模式,关于构建器模式的实际使用范例,请参照《第二章 Google guava cache源码解析1--构建缓存器》
构造器中默认线程工厂的创建:Executors中的方法
public static ThreadFactory defaultThreadFactory() {
return new DefaultThreadFactory();
}
/**
* 默认的线程工厂
*/
static class DefaultThreadFactory implements ThreadFactory {
static final AtomicInteger poolNumber = new AtomicInteger(1);//池数量
final ThreadGroup group;//线程组
final AtomicInteger threadNumber = new AtomicInteger(1);//线程数量
final String namePrefix;
/*
* 创建默认的线程工厂
*/
DefaultThreadFactory() {
SecurityManager s = System.getSecurityManager();
group = (s != null)? s.getThreadGroup() :
Thread.currentThread().getThreadGroup();
namePrefix = "pool-" +
poolNumber.getAndIncrement() +
"-thread-";
}
/*
* 创建一个新的线程
*/
public Thread newThread(Runnable r) {
Thread t = new Thread(group, r,
namePrefix + threadNumber.getAndIncrement(),//新线程的名字
0);
/*
* 将后台线程设置为应用线程
*/
if (t.isDaemon())
t.setDaemon(false);
/*
* 将线程的优先级全部设置为NORM_PRIORITY
*/
if (t.getPriority() != Thread.NORM_PRIORITY)
t.setPriority(Thread.NORM_PRIORITY);
return t;
}
}
说明,其中的newThread()方法会在第三部分用到。
3、提交任务的线程池去执行execute(Runnable command)
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/**
* 这一块儿就是整个工作机理的部分(代码比较精致)
* 1、addIfUnderCorePoolSize
* 1)如果当前线程数poolSize<核心线程数corePoolSize并且pool的状态为RUNNING,
* 1.1)先获取锁
* 1.2)根据传入的任务firstTask创建一个Work对象,在该对象中编写了run()方法,在该run()方法中会真正的去执行firstTask的run()
* 说明:关于Work对象run部分的内容,查看Work内部类的run()方法上边的注释以及与其相关方法的注释
* 1.3)通过线程工厂与上边创建出来的work对象w创建新的线程t,将w加入工作线程集合,
* 然后启动线程t,之后就会自动执行w中的run(),w中的run()又会调用firstTask的run(),即处理真正的业务逻辑
*
* 2、如果poolSize>=corePoolSize或者上边的执行失败了
* 1)如果pool的状态处于RUNNING,将该任务入队(offer(command))
* 如果入队后,pool的状态不是RUNNING了或者池中的线程数为0了,下边的逻辑具体去查看注释
* 2)addIfUnderMaximumPoolSize(同addIfUnderCorePoolSize)
* 如果增加线程也不成功,则回绝任务。
*
*/
if (poolSize >= corePoolSize || !addIfUnderCorePoolSize(command)) {
if (runState == RUNNING && workQueue.offer(command)) {
if (runState != RUNNING || poolSize == 0)
ensureQueuedTaskHandled(command);
}
else if (!addIfUnderMaximumPoolSize(command))
reject(command); // is shutdown or saturated
}
}
3.1、addIfUnderCorePoolSize(Runnable firstTask)
/**
* 创建并且启动一个新的线程来处理任务
* 1、其第一个任务就是传入的firstTask参数
* 2、该方法仅仅用于当前线程数小于核心线程数并且pool没有被关掉的时候
*/
private boolean addIfUnderCorePoolSize(Runnable firstTask) {
Thread t = null;
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();//获取锁
try {
if (poolSize < corePoolSize && runState == RUNNING)
t = addThread(firstTask);//创建新线程
} finally {
mainLock.unlock();//释放锁
}
return t != null;
}
addThread(Runnable firstTask)
private Thread addThread(Runnable firstTask) {
Worker w = new Worker(firstTask);//构造一个work
Thread t = threadFactory.newThread(w);//创建线程
boolean workerStarted = false;
if (t != null) {//
if (t.isAlive()) //如果t线程已经启动了,而且还没有死亡
throw new IllegalThreadStateException();
w.thread = t;
workers.add(w);//将w工作线程加入workers线程池
int nt = ++poolSize;//当前的池数量+1
if (nt > largestPoolSize)
largestPoolSize = nt;
try {
t.start();//启动线程
workerStarted = true;
}
finally {
if (!workerStarted)//启动线程没有成功
workers.remove(w);//将w从workers集合中删除
}
}
return t;
}
newThread(Runnable r)
该方法在构建上边的默认线程工厂部分已经说过了。
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