Android事件分发机制浅析(2)

叁叁肆2018-09-26 11:00

本文来自网易云社区

作者:孙有军


上面的两次执行中每次都调用了onInterceptTouchEvent事件,这个到底又是啥?我们去看看他的返回值是什么?

public boolean onInterceptTouchEvent(MotionEvent ev) 
{    
return false;
}

可以看到默认返回false,注释长的吓人,那我们就来改写一下他的返回值,这个函数是ViewGroup才有的,说明与布局容器有关.        round 3

我们将Layout的onInterceptTouchEvent的返回值改为true。重新执行。执行顺序如下:

05-05 14:59:17.829 15157-15157/com.sunny.event E/Event: Layout    dispatchTouchEvent ACTION_DOWN05-05 14:59:17.830 15157-15157/com.sunny.event E/Event: Layout    onInterceptTouchEvent ACTION_DOWN05-05 14:59:17.830 15157-15157/com.sunny.event E/Event: Layout    onTouchEvent ACTION_DOWN

从日志可以发现,只有最外层的控件能够执行事件,TextView已经收不到任何事件。

小结

父控件onInterceptTouchEvent返回true会拦截子控件的事件

追根溯源

我们从代码的层面来看看他是怎么执行的,当屏幕接收到点击事件时会首先传递到Activity的dispatchTouchEvent:

/**
 * Called to process touch screen events.  You can override this to
 * intercept all touch screen events before they are dispatched to the
 * window.  Be sure to call this implementation for touch screen events
 * that should be handled normally.
 *
 * @param ev The touch screen event.
 *
 * @return boolean Return true if this event was consumed.
 */public boolean dispatchTouchEvent(MotionEvent ev) {    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }    if (getWindow().superDispatchTouchEvent(ev)) {        return true;
    }    return onTouchEvent(ev);
}

在这里执行了三步,

  1. 第一告诉用户ACTION_DOWN,用户可以复写onUserInteraction来处理点击开始

  2. 调用了getWindow().superDispatchTouchEvent(ev),这里的getWindow得到是PhoneWindow对象,因此执行的PhoneWindow的superDispatchTouchEvent函数,

  3. 调用了Activity的onTouchEvent事件

 PhoneWindow的superDispatchTouchEvent又调用了DecorView的superDispatchTouchEvent函数,每一个Activity都有一个PhoneWindow,每一个PhoneWindow都有一个DecorView,DecoView继承自FrameLayout,这里又调用了super.dispatchTouchEvent(event),FrameLayout里面是没有改函数的,所以最终执行的是ViewGroup的dispatchTouchEvent函数。

这里我们先穿插一点界面的知识,以我测试手机为例,DecorView中有两个child,分别是ViewStub和LinerLayout,LinerLayout中又包含了FrameLayout,FrameLayout中包含了一个ActionBarOverlayLayout,ActionBarOverlayLayout里又包含了两个child,分别是ActionBarContainer与ContentFrameLayout。

接下来我们去看看ViewGroup的dispatchTouchEvent函数:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) { 
    .........
    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

        // Check for interception.
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }
        ............
        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildOrderedChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = customOrder
                                ? getChildDrawingOrder(childrenCount, i) : i;
                        final View child = (preorderedList == null)
                                ? children[childIndex] : preorderedList.get(childIndex);
                        .......

                        if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}


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